Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Nov 11, 2005, 07:26 PM // 19:26   #901
Banned
 
Join Date: Nov 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Loviatar
has anybody noticed all the new shiny fresh new members and how many of them seem to be of trollish ancestory?
OMGZ!@#!@#! banned members coming back with new names? that never happens on forums
GWGuru is offline  
Old Nov 11, 2005, 07:26 PM // 19:26   #902
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

For all those people saying use snare, use your noggin yourself and stop copy and pasting that quote

What if your class DOES NOT HAVE SNARE, that means you CANT USE THE HENCHIES THAT HAVE AOE.

well done
aron searle is offline  
Old Nov 11, 2005, 07:29 PM // 19:29   #903
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by GWGuru
OMGZ!@#!@#! banned members coming back with new names? that never happens on forums
im shocked, shocked that there is gambling at Ricks casino

thanks for the laugh
Loviatar is offline  
Old Nov 11, 2005, 07:29 PM // 19:29   #904
Ascalonian Squire
 
Join Date: Aug 2005
Profession: R/Me
Thumbs down

nov 10 patch = beginning of the end of gw...

the best form of petition would be for all pissed off players to not log in for the next day or two...

then we'll see some chicken little incidents at the anet offices
domino69 is offline  
Old Nov 11, 2005, 07:30 PM // 19:30   #905
Lion's Arch Merchant
 
CoCantz's Avatar
 
Join Date: Aug 2005
Location: Denmark, EU
Profession: N/
Exclamation

Quote:
Originally Posted by X Bound X
You mean these skills?

Firestorm, Fireball, Flame Burst... Ignite Arrows, 100 Blades [E]

Count em up, 40 skills affected by this update...
You can save your "tough lucks" and "your adapt and overcome nonsense."
40 skills...
You can't justify that.
1th this thread is way to long for me to keep up so I dont know if anyone answered this yet. I think someone did but since he is getting back at me - I'll answer just in case

you mention all these 40 skills... but your wrong - ex Shield of Jugdement only deal dmg to 1 target at the time... everyone attacking = 40 targets attacking you = 40 single target dmg...
Mark of pain deal dmg the same way... single target dmg to those close
...and so on with alot of your 40 skills - point being that they are not even touched by this update... (beside getting stronger cuz others been nerfed)

still... important thing - the AoE spells aint broken - only nerfed (quite a bit though) "just" use slow/knockdown what ever to make em stay
...or find other ways to deal dmg - like mass conditioning, MinionMasters or... you figure out

- CoCantz

Last edited by CoCantz; Nov 11, 2005 at 07:35 PM // 19:35..
CoCantz is offline  
Old Nov 11, 2005, 07:31 PM // 19:31   #906
Ascalonian Squire
 
Join Date: Oct 2005
Default

I really really hope Anet does not undo this change because I've seen these threads before in other games.

- Anyone who remembers AC1 remebers all the threads screaming about keeping bots, making spells easier to cast, etc. Now that game is dead.

- Anyone who remembers Planetside remebers the calls for stronger weapons for the 'experienced players'. Game is now dead.

There are many examples.

Any game that listens to these complaints and responds will end up with a game with no challange, and that game will die.

Players will ask for the game to be easier for them, then they will get bored and quit.

You need a game to keep challenging you, keep you adapting, keep you off balance. Otherwise, you will get bored and move on.

This is not in the best interest of even the farmers, as they need large populations of players to sell things to.

If this patch gets removed because of players complaining that it makes the game harder for them, take it as a sure sign that the game is on the road to inevitable death.

The only way for Anet to survive is to continue to tweak and challnge and completely ignore any complaint, petition, remark or anything else that begs to make the game status quo.

Don't do it. Make it harder. Keep nerfing. Make players adapt and change. The game depends on it.
mishop is offline  
Old Nov 11, 2005, 07:32 PM // 19:32   #907
Burninate Stuff
 
Wrath Of Dragons's Avatar
 
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
Default

Quote:
Originally Posted by twicky_kid
we had to adapt to spirit spam, air spike, iway, and ranger spike didn't we. its nothing new. the spells are toned down b/c of pve groups always wanting the same thing : 1-2 wars, 1-2 monks, and rest eles. that is crap and needs to be fixed.

they are not useless. fire font and symbol of wrath now protect you for very cheap energy cost.

the one shot aoe spells should not trigger the AI. that is the only part about this that is a little over the top.

/signed
Wrath Of Dragons is offline  
Old Nov 11, 2005, 07:32 PM // 19:32   #908
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by blueyoda
Mesmers were never useless... just not as vital as a tank or a monk.

Every character is important, which was what made this game amazing, now ... not so amazing
Don't tell me, I know that.

The majority of people forming groups in ToA didn't want anything else besides Tanks, Fire Nukers and Monks, though. Now they probably will take Tanks, Earth and Water Mages and Monks. It's not that is update is likely to improve the one-sidedness of most FoW/UW parties. Only the role of the least liked class will change...
Fantus is offline  
Old Nov 11, 2005, 07:35 PM // 19:35   #909
Wilds Pathfinder
 
The Son Of Morgoth's Avatar
 
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
Default

is it just me or do most of the people seem to want this update reversed? doesnt majority rule? well hopefully it does otherwise i dont think we are goign to have have people buying the guildwars expansion especially when a world of warcraft expansion is comin out soon as well.
The Son Of Morgoth is offline  
Old Nov 11, 2005, 07:36 PM // 19:36   #910
Pre-Searing Cadet
 
Join Date: Nov 2005
Guild: Vandalism
Profession: W/Mo
Default

Quote:
Originally Posted by GWGuru
OMGZ!@#!@#! banned members coming back with new names? that never happens on forums
Err.. I have never been registrated here b4.
WickedMan is offline  
Old Nov 11, 2005, 07:37 PM // 19:37   #911
Jungle Guide
 
id0l's Avatar
 
Join Date: Jul 2005
Location: Austin, Texas, ya'll.
Profession: A/D
Default

Quote:
Originally Posted by mishop
I really really hope Anet does not undo this change because I've seen these threads before in other games.

- Anyone who remembers AC1 remebers all the threads screaming about keeping bots, making spells easier to cast, etc. Now that game is dead.

- Anyone who remembers Planetside remebers the calls for stronger weapons for the 'experienced players'. Game is now dead.

There are many examples.

Any game that listens to these complaints and responds will end up with a game with no challange, and that game will die.

Players will ask for the game to be easier for them, then they will get bored and quit.

You need a game to keep challenging you, keep you adapting, keep you off balance. Otherwise, you will get bored and move on.

This is not in the best interest of even the farmers, as they need large populations of players to sell things to.

If this patch gets removed because of players complaining that it makes the game harder for them, take it as a sure sign that the game is on the road to inevitable death.

The only way for Anet to survive is to continue to tweak and challnge and completely ignore any complaint, petition, remark or anything else that begs to make the game status quo.

Don't do it. Make it harder. Keep nerfing. Make players adapt and change. The game depends on it.
LOL, you honestly believe that nerfing entire skill types and making AI even dumber than it was is the way to keep the game alive?

How about new content, new monsters, etc., instead of making things useless and stupid. Sorrows Furnace did just that (bar the green items IMO, but some people like them), without detrimental effects to the whole population of players.

Get creative, you don't have to fall in line and agree with what the devs do, it's not like they are going to smite you for speaking out against them.

Last edited by id0l; Nov 11, 2005 at 07:40 PM // 19:40..
id0l is offline  
Old Nov 11, 2005, 07:38 PM // 19:38   #912
Academy Page
 
 
Join Date: Jun 2005
Location: UK
Guild: Natis Ignigena
Profession: R/Mo
Default

Quote:
Originally Posted by apocalypse_xx
I believe that many people are missing the point here...there are players like myself that enjoy solo play, for various reasons, yes we can adapt, no problem, I still solo UW just like always, but, the part I am finally realizing is this, solo players are not welcome in GW, they never were, this game was designed to be team played. I am not saying this is bad by any stretch, it is just that we tried to make GW something it is not, I do not believe that anet will reverse the update, simply because the result is exactly what they wanted...for the most part, they want to stop solo play, Gaile said it herself on page 17, it was fun while it lasted for people like myself, treasure hunters or whatever you want to call us
I believe the point is Anet hate solo and farming players so much they're willing to ruin the game for other players. Exactly what they have done. This is a damn shame after I came back from some time off (after losing my net moving home) to find the amazingly inventive Halloween content and falling back in love with playing GW all over again.

I agree with another chap in a previous post when he challenged Anet to grow a pair and just ban farming outright. Or just remove the smite skillset and be done with it. Make monks healers and nothing else.

I also think it's both rather amusing, yet depressing that they tackle it with such blatent disregard for the players and how they enjoy playing the game.
I don't care what any PvP obsessed players say, PvE play against AI mobs was designed with the fundemental mechanics of player classes and that classes role within a balanced team. This 'improved' AI does not combine with the existing battle system and as a result the base mechanics of aggro management in PvE play are broken as soon as someone fires off an AoE spell.

All the 'Leeroy's' out there may love this charging into chaos that battles will become but the rest of us will certainly not.
Why not just give every character swordsmanship and have a /screamname emote if this is how it's supposed to be.

Last edited by Memphis; Nov 11, 2005 at 07:45 PM // 19:45..
Memphis is offline  
Old Nov 11, 2005, 07:38 PM // 19:38   #913
Krytan Explorer
 
apocalypse_xx's Avatar
 
Join Date: Oct 2005
Profession: Mo/Me
Default Strange but true...

I just thought I would point out something funny, GW is supposed to be team based, fine, but look how many players loved GW for farming, and farming alone, whether it was solo or small groups. SF IMO is one of the nicest areas to explore, awesome added content, but after the first couple of days, the majority of people in WC were farming greens...face it, many people enjoy farming, I know I sure do

I agree Memphis, why not just ban solo play, you can't leave a town without a full party, at least the team players can still enjoy their game they way they knew it

Last edited by apocalypse_xx; Nov 11, 2005 at 07:40 PM // 19:40..
apocalypse_xx is offline  
Old Nov 11, 2005, 07:38 PM // 19:38   #914
Wilds Pathfinder
 
828168's Avatar
 
Join Date: Oct 2005
Default

It wouldn't be such a problem if ANET decides to nuke the nukers and make them spikers or freezers. But the least they can do is boost their armor class so these slow spikers and freezers has a chance to stay alive. They have weak armor because they were supposed to do heavy damage to a mass. Not that easily anymore so their armor needs some adjusting. If anyone would pay me what I've paid for this game, I would've sold it in a heartbeat and move on. Unfortunately, that's not the case...
828168 is offline  
Old Nov 11, 2005, 07:38 PM // 19:38   #915
Desert Nomad
 
Sol_Vie's Avatar
 
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
Default

Sheesh, this is a good update. Adapt, guys. Please? The game isn't going to end just because you don't like it. The game is harder. Too bad. Deal.

And damn this thread is exploding.
Sol_Vie is offline  
Old Nov 11, 2005, 07:39 PM // 19:39   #916
Banned
 
Join Date: Apr 2005
Location: In my head
Default

You know, I'm still liking this change to the AI. Before I literally, would zone out during PVE because it was so boring. At least now, I have to be awake when they scatter and use more strategy. Water snares are fun as is placing traps strategically while fire bombing them.
Eet GnomeSmasher is offline  
Old Nov 11, 2005, 07:41 PM // 19:41   #917
Ascalonian Squire
 
NeoSaber's Avatar
 
Join Date: Mar 2005
Guild: Guildless For Life
Profession: R/N
Default

I notice some people seem to be laughing it up that 'Nukers' got hurt by this, so I thought I'd post my elementalist's build. This is the build I was using for the stuff I posted about on page 18. Please let me know if I was a "n00b echo nuker" or something else that deserved to be slapped upside the head by this change.

My E/Me uses:

Fireball
Immolate
Phoenix
Rodgort's Invocation
Glyph of Energy
Fire Attunement
Mantra of Resolve
Signet of Capture (usually a res sig, but I was skill capping with henchmen so...)

Fire Magic: 14 (12 + 1 + 1)
Energy Storage: 11 (10 + 1)
Inspiration Magic: 8

I have spent the last few weeks fine tuning the energy management for this build, after spending time hammering out which attack spells I thought worked best. I don't pretend to be an expert at this game. I'm sure this build has its flaws, but it worked well without relying on long casting, slow recharge, easy to avoid spells like meteor shower.

Did this build really deserve to be so drastically effected? My only attack spell that doesn't send monsters into a panic is immolate. Am I really such a "n00b Fire Ele" that I need to change my specs to use a different element? I've tried builds with other elements before, my E/Me even started with Air Magic, so I have most of the equipment I need to play them, that isn't an issue. I decided to try making a pyromancer. Do I really need to just trash the whole concept of this build, so "echo nukers" have to think more?
NeoSaber is offline  
Old Nov 11, 2005, 07:42 PM // 19:42   #918
Ascalonian Squire
 
Join Date: Aug 2005
Profession: R/Me
Default

Quote:
Originally Posted by Sol_Vie
Sheesh, this is a good update. Adapt, guys. Please? The game isn't going to end just because you don't like it. The game is harder. Too bad. Deal.

And damn this thread is exploding.
please, please, tell us an actual pve experience that you've had post patch and point out all the juicy details of why the update was good...

please...

and yes, the game WILL END if no one will buy the subsequent chapters bec of this "update"...

the game is not harder...its ridiculous...
domino69 is offline  
Old Nov 11, 2005, 07:42 PM // 19:42   #919
Krytan Explorer
 
Aracos79's Avatar
 
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
Default

This has been commented on MANY times but I'll just put it out there:

Forum posters are NOT a majority of the people playing the game, not even close. Even if 100% of the people here wanted the update rolled-back, that would NOT represent a majority of the total player base. Forum posters also have an overinflated opinion of themselves. They think the game revolves entirely around them. It doesn't folks. We're just a portion of the people out there playing this game, and a small one at that. Think about all the others out there before you claim to speak for them.
Aracos79 is offline  
Old Nov 11, 2005, 07:42 PM // 19:42   #920
I dunt even get "Retired"
 
unienaule's Avatar
 
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
Default

The henchies are bugged in a way that has nothing to do with AoE. If my target dies, the one I called, and they're in bubble range of other mobs, they will just sit there sometimes and do nothing. My horrors on the other hand went. But the henchies just stood there like idiots. All the henchies. And they were inside half a radius.
unienaule is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Will guild wars 2 be an update or a new disk bougth froma shop? leeky baby Questions & Answers 38 Jan 12, 2006 12:57 AM // 00:57
Installing Guild Wars Music update ocoini Technician's Corner 6 Sep 09, 2005 11:28 AM // 11:28
Refering to GW GuildWars Guild Wars G W guild-wars JjK The Riverside Inn 16 Jun 29, 2005 08:00 AM // 08:00
Guild Wars Update Log Liquid Flash The Riverside Inn 6 Apr 25, 2005 12:18 PM // 12:18


All times are GMT. The time now is 05:45 PM // 17:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("